Hello. I am trying to model a hexagonal pagoda. See first attachment for picture.
The roof was a little tricky, but I think I did an alright job with getting it close. Hopefully my approach doesn’t hurt me moving forward. See attach 2. Attach 3 is a close up of the roof.
So I was wondering how I might approach adding the tiles to the roof. The long tile that goes down one of the 6 hexagons sides is tricky. Do you think using a bezier curve that matches the contour of the roof with a bevel object and then just laying the resulting mesh (alt +c) on top of the roof would work? Any other ideas?
I want my tiles to be actual mesh objects rather than just textures. I figure the approach with all the tiles would be the same.
Thanks rvngizswt… I did not get a chance to attempt the tiles tonight…but I did construct the steeple. Some screenshots are attached. The connection of the steeple to the roof could probably be better.
Still pondering how to do all the tiles on the roof.
Also I’m not really sure how i am going to connect the building to the roof as their geometries are a bit different…ill have to think about that.
The tubular shape tiles, i’d create with either a simple curve using another object to define its shape, or create a simple one and use an array modifier. Using the array would be more acurate I think and give you more control.
For the flatter looking tiles they appear to be basically a half disc in shape then another at the end pointing down. Again make one (low poly because of the count!) and create an array.
If you do this for one of the sides of the roof first. Create another array and assign it to an empty which is then rotated. This will mean your whole main section of roof is based on 1 tubular tile and one half disc tile, which will make adjustments extremely easy. You could even use the same technique for the ‘knuckle’ tiles seperating each of the sides.
Because of how much the building features repetitions of patern, you could get away with doing most of the building using arrays I’d imagine.
Here’s a couple of pics.
The second one I added some tiling along the 6 beams.
I forewent the circular tiles down the middle as it seemed to become to busy…I am going to get this 3D printed and the smallest resolution on the printer is 1mm, so I am worried there will be too much crowded geometry if I add those.
A pagoda is the general term in the English language for a tiered tower with multiple eaves common in China, Japan, Korea, Vietnam, and other parts of Asia. Some pagodas are used as Taoist houses of worship. Most pagodas were built to have a religious function, most commonly Buddhist, and were often located in or near temples. This term may refer to other religious structures in some countries. In Vietnam, pagoda is a more generic term referring to a place of worship, although pagoda is not an accurate word to describe a Buddhist temple. The modern pagoda is an evolution of the Ancient Indian stupa, a tomb-like structure where sacred relics could be kept safe and venerated. The architectural structure of the stupa has spread across Asia, taking on many diverse forms as details specific to different regions are incorporated into the overall design.
I finally finished my pagoda! It took a lot of work and rework as part way through the design process I realized that some of my walls were to thin to survive the 3D printing. Anyhow check it out.