PAID: 1 second liquid flood simulation with point position textures


I am in need of a scene project feature a flash flood simulation against an environment geometry. The flood should be 24 frames or less, and should behave like a dam break - thick and high pressured, rapidly engulfing the environment.

Minimally, I need to be able to export the mesh series and a corresponding set of textures mapping the point position of the fluid over the animation. I’m also interested in velocity maps and whatever other fluid specific data blender has to offer.