Hi, my name is Kevin. I’m currently working on my own children’s video game in Godot engine. I have a 2D character which is an anthropomorphic cartoon brain that has already been vectorized, and I need you to prepare it for a minigame. I’d prefer the rigging to be done in Blender (so it can later be exported to Godot).
The work includes:
- Creating a skeleton with bones that allows for full-body animation.
- Configuring six basic expressions/emotions: joy, sadness, fear, calm, love, and anger. Each emotion will have 4 slight variations, for a total of 24 small facial and body animations. For example: jumping, dancing, holding his head, etc.
- Produce 5 gameplay animations: jumping, falling, running, colliding with obstacles, and getting up.
- Adjust weights, controllers, and deformations so that everything looks fluid at 60 fps.
I’m not yet sure if we’ll need extra animations for the 2D minigame; if you spot any that improve gameplay, suggest them and we’ll evaluate them.
Optionally, I’m also interested in creative support for designing and animating accessories (e.g., hats, capes, or effects). Mention this in your proposal if you can handle it.
Please deliver the original vector in SVG/AI format along with size specifications. I expect to receive the .blend file with all keyframes organized by action and an export compatible with Godot (spritesheet or integrated animation, as you advise).
If you have experience with 2D rigging and exporting to game engines, please share examples; I will prioritize a clear workflow and a clean rig. We can discuss the deadline and the budget, taking the above into account.
Thank you very much. Please let me know if you all have any questions.