Type of project: 3D animation / simulation for mobile game advertising videos (environment layout, rigid body & destruction sims, gameplay-style animation, rendering).
Who we’re looking for: Experienced Blender generalists or small studios comfortable with the full pipeline in Blender only. Must-have skills: • Environment / layout creation • Rigid body, destruction and “satisfying”-style simulations • Character/object animation and gameplay-style motion • Clean, packed and organized .blend scene management Individuals and studios are both welcome. Remote, any time zone.
Deadline: Ongoing — this is long-term recurring work, not a one-time project. Expected throughput is a minimum of 10 videos per month; typical turnaround per video is about a week.
Description: We produce short advertising videos for mobile games and need reliable Blender artists to join our production on a continuous basis. • Approx. 30 seconds per video • 9:16 and 16:9 versions of each • Blender-only production (no other DCCs in the pipeline) • Existing .blend files, characters and assets are provided — you build the environment/layout and animate the concept • Workflow per video: Layout → approval → 5-second animation test → final animation • Deliverables: final renders in both formats + packed, organized .blend source files Concepts and references are briefed by us; you own execution from layout to final animation.
Budget: Around $300 per completed concept/video (both aspect ratios included). Paid per delivered video, recurring monthly volume.
How to apply: DM with Blender work showing simulation, environment, animation or gameplay-style content, plus your monthly capacity. General modeling-only portfolios are not sufficient for this role.