Project Type: Game / 3D Character Clothing
Looking For:
I’m looking for an experienced 3D artist who specializes in creating realistic, game-ready clothing meshes for characters.
Requirements:
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High-quality, game-ready clothing meshes
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Maximum polycount of 60,000–70,000 vertices per clothing asset
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Clean, efficient topology
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Realistic wrinkles and folds follow the natural tension and compression of the garment
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Strong understanding of garment construction, edge flow, and silhouette
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Able to match a realistic art style
Please include examples of previous clothing work, preferably wireframes or topology screenshots.
Deadline:
To be discussed based on the scope of the asset(s).
Quality is the priority. I’m looking for someone who has experience shipping or producing assets for games and understands the balance between realism and optimization.
Budget:
Paid. Budget depends on experience and portfolio quality. Please include your rates or pricing expectations when you reach out. Looking for someone flexible and not high in charge