[PAID] Small Project Adding Photorealism To Current Blender Setup

Hi!

I’m an individual looking for an experienced Blender generalist who’s interested in taking on some paid work. I have a project that requires a solid technical generalist—ideally someone comfortable with camera setups, lighting, rendering, UV mapping, and potentially adding custom backgrounds or compositing.

Id like the work completed within a few weeks if possible as the scope is quite small.

If you’ve done freelance or contract work in Blender please let me know. I’d be interested in seeing portfolios and hearing about rates.

I have a blender file I am working on that is called the Keyboard Render Kit, and within this file are a set of premade parameters for keyboards (cases, layouts, keycap profiles, lighting profiles, camera setups, materials, assets etc).

I have gotten to the point where I am able to load in my own custom UV maps then perform the renders I need HOWEVER this is where the Blender Generalist will be able to help me - At the moment they look too computer generated.

What I am looking for is as follows -

  • add micro scratches to keyboard render
  • add dust particles to keyboard render
  • how to make each key an individual colour (different UV maps?)
  • how to make them more emissive - also how to make where the legend is a different texture (flat rather than bumpy like the rest of the area on the keycap)
  • lighting help
  • how to change the floor, deskmat, background and add custom ones in

Whats expected - overall the idea is to make the renders look more photo realistic.

Supplementary Tasks

  • scripts to do multiple renders in a row in a certain format for each new product
  • Animations

See below for examples of where I currently am at in the process -




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