Hello everyone!
I’m currently working on BOTS Revolution, a private server project based on a classic early-2000s Korean MMORPG called BOTS.
I’m looking for an experienced 3D Character Artist with Blender and character rigging skills to help create a completely new playable character for the game.
The goal is to introduce a new playable race while preserving the original game’s distinctive visual style, proportions, and overall aesthetic.
Project Requirements
The work may include:
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3D Character Modeling: Creating a new stylized, low-poly character that fits the original BOTS art direction.
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Texturing and Materials: Creating textures and materials consistent with the game’s classic visual style.
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Character Rigging: Preparing the character’s skeleton and rig for animation.
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Modular Equipment: Designing the character so that different armor pieces, heads, arms, and other equipment can be equipped separately.
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Weapons and Transformations: Supporting future weapon models and character transformation forms.
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Game-Ready Assets: Preparing and delivering organized source files and exported assets suitable for further integration into an existing game engine and proprietary asset pipeline.
Important Information
This project involves an older game with proprietary asset formats and an existing character and animation system. Experience working with older games, custom asset pipelines, or reverse-engineered formats would be a significant advantage.
The character should feel like an authentic addition to the original game rather than a completely different art style. I’m looking for someone who understands stylized game characters and can work within existing technical limitations.
Payment and Collaboration
This is a paid freelance opportunity. Compensation will be negotiated based on your experience, proposed workflow, portfolio, and the scope of work.
I would prefer to begin with a small initial milestone or prototype before proceeding with the complete character and additional assets.
How to Apply
If you’re interested, please share:
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Your portfolio, especially stylized or low-poly game characters.
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Examples of character rigging and modular equipment work.
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Your experience with Blender and game-ready asset production.
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Your estimated price and availability.
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Any experience you have with legacy game assets or custom model formats.
Please feel free to ask questions or suggest an appropriate workflow.
Thank you! I’m looking forward to finding the right artist to help bring a new character to BOTS Revolution.