I’m currently working on an add-on, that allows painting textures with particles. It’s currently in proof of concept state, but I want to release it as soon as it gets a bit more mature. Anyhow I wanted to open this thread to collect opinions and ideas what other fellow blender users would expect when working with such an add-on.
Here are two work-in-progress videos showing PAINTicle in action. Drawing onto Suzanne with a 4k texture map:
…and “storm-trooper Suzanne” gets hit by some lasers
On my to-do list are still topics like
- Improve stability
- Improve simulation performance (utilize GPU)
- Allow for more flexible simulation (introduce more forces, evaluate normal-maps during simulation. Maybe introduce some kind of simulation nodes)
- Multi-channel painting (having the particles not only affect a single texture, but multiples)
What would you like to see in such an add-on?