Hello there !
It seems this question is unresolved :
If I want to paint let’s say wood color and normals on a part of my mesh, how would I do that?
Painting it once for each layer (color then normals) will produce a mismatch between the texture coordinates.
It’s important to keep the whole model on one material (of course normals and metallic are on separate textures) because I’ll use it for a game, so need to keep the draw calls at minimum.
I just can’t get it right, been looking for that solution for years.
Is ArmorPaint supposed to do that?
Thank you very much !