Pallet Town

From Pokemon FireRed/LeafGreen
The main goal was to make a tilemap editor with geometry nodes and vertex group

For the start i remade each unique tile as its own object - with faces and a few vertex groups for color

Each tileset has its own geometry nodes setup for some crude palette system

Which tile is put where depends on the value of vertex group called just “mask” sampled from the original geometry

For Each Element loop in main group checks the value of edges on each face and then assigns proper instance ID, at the end tiles are instanced from collection with Instance on Points
There is also another geometry nodes setup that puts grass automatically over full green tiles only

Trees, flowers and tall grass use a less sophisticated setup - just planes, some arrays and Instance on Points

First idea for a render

Close-up

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OH that so cool, I really like the style as well!

beautiful work !

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I featured you on BlenderNation, have a great weekend!