Hello, and congratulations with 3December 2020 day!
Today we, Atayants Architects, want to present the results of our Temple of Bel reconstruction.
This remarkable date this year marks a memorable event - the opening in the State Hermitage museum of an exhibition dedicated to the reconstruction of the UNESCO heritage site of the Bela Temple in Palmyra (Roman Empire, 32 AD), which was completely destroyed in 2015.
The digital reconstruction was done entirely by hand in Blender 3D based on numerous references, drawings, satellite imagery and photogrammetry of objects captured at the scene of the tragedy in the paramilitary zone (supported by military forces), and it took several years to process and put everything together.
There are two possible poles of a workflow, two pillars of creation process - ARTwork and CADwork.
ARTwork is about creating characters, decorations, organic surfaces, foliage, compositional beaty.
CADwork is about realworld engineering, solid bodies, precision modeling, exact references match and manufacturing.
The complexity of this reconstruction of the temple stems from the integration of these two poles of the workflow into a single workflow.
This project is powered by the fascinating ability of Blender to handle complex modeling workflows, such as
- Multiref modeling, provided by tools such as Layers (reconstructed as a QCD system, as part of the Collection Manager addon, and used as an industry unique flexible reference management system)
- Stripe modeling workflow, which integrates retopology and organic modeling into a single workflow.
Details are available in the video (russian language only).
Here you can observe
- Satellite Photogrammetry model (45:00)
- The reconstructed model, printed on a 3d printer, 2 meters long (53:00)
- Blender footage (59:30)
- The temple’s current state in application, powered by Unreal (1:03:20)