is there anything I could do to tell blender running on Windows Vista-based machine with a display on portrait orientation to properly detect the width of a window available to layout those floating and collapsable/expandable subforms accordingly so I can use them all?
Currently my display is rotated using support by graphics adapter. The desktop is 1024 pixels wide and 1280 pixels tall now. On running blender there is a “Buttons Window” at bottom. The contained subforms are exceeding the window’s and the desktop’s borders at left and right hand side.
On switching back to landscape orientation everything’s fine. How do I tell Blender about my real desktop “width”?