Using a grid in conjunction with a curve/modifier. Looks like hell… I tried subdividing the curve, still… and I tried a plane and a grid at all mesh levels. Anyone have a quick tutorial for me… I’m hurting here. It sounds easy in theory but it’s not panning out as I’d expect.
Actually tried this, still looked odd. The geometry stretches… I assume I need to subdivide the hell out of it. I did several times, I did it so much that my computer slowed down. I think what I’m wanting is a curve modifier that doesn’t stretch the mesh… but I assume to run it along a curve that is what is happening. I think that made sense.
I would actually model that out, unless it needs to be animated. If it doesn’t you’d have the most control by just starting with maybe 3 verticies/edges and extruding into the bend shape you want using as few extrusions as possible to define your shape. Then use subsurf.