Parallax Occlusion Mapping!?!?!

http://blender3dtutor.com/index.php?view=article&catid=3%3agame-developmentplanning&id=19%3ademystifying-the-art-of-video-games&option=com_content&itemid=2

scroll down to…
Fig.25 on that page.

Is something like this possible for Blender 2.5 (and/or GE)

"Firstly, there’s parallax bump mapping (or virtual displacement mapping). Parallax mapping creates additional apparent depth by displacing the texture coordinates as a function of the viewing angle (Parallax Mapping).

Normal mapping has progressed to a point where, with parallax occlusion mapping, not only do we have a perturbed and parallax surface, but that surface is also self-occluding so that the texture casts shadows across it’s own surface"

It’s just Phenomenal, anyone know if this maybe coming to blender?

here is image of what I’m talking about.
http://blender3dtutor.com/uploads/tutorial/demystifyingtheArtofVideoGames/Fig.25.jpg