Parameters for a realistic animation

Hello guys,

I am currently developing a corporate animation. Basically it´s about a robot (company mascot) that will inside a virtual world (like a motherboard-like city) telling the story of IT and the importance of our company at IT management for our city. It´ll use anaglyph glasses (red and blue 3D glasses) and it´ll be projected for visitors inside our IT museum. The idea is to immerse the visitor in this virtual world (glasses will be great for it) as if it was a real world.

So far I am handling it quite well (including anaglyph composition), but I´d like tips from you guys in order to render my animation in the most realistic ways.

For starters, I´ll use default Blender´s 35mm lens, DVD resolution and a 24 fps framerate.

I´d like some tips…

  • Whats the best antialiasing filter for realistic (i.e.: DVD real movie like) images? Mitch, Gauss? What´s your preferred value for the filter?

  • About motionblur… I am using vector blur for it. What´s the best value to imitate a DVD real movie? 0.50? 1.00?

  • Only about last week I learned about ambient occlusion, and it makes images much more credible… Are there any other simple parameters like it to make images more credible?

Thanks in advance, and any other advice is more than welcome. :slight_smile:

Are my questions so dumb? :no:

One thing you may want to try out, and I use all the time is DOF. Depth of Field for the camera work can help make the scene look extra-real. You need to use a node setup to render depth of field. I also parent an Empty to my camera and use that empty to control the focus point of the camera.

I am attaching a BLEND file that has a node setup for DOF like I mentioned. When objects are close to the camera, they are in focus, and objects farther away get a slight blur.

I think your other parameters seem reasonable. Ambient Occulsion will increase your render time as well as motion blur (gag!). Blender motion blur is not all that great anyway (compared to After Effects). I would skip the motion blur, go with DOF and use AO with a Sky based lighting and Max Dist 2.0 , use falloff 0.5. Choose an angular map for your world based lighting.

Attachments

ras_army_of_doughboys_1b.blend (477 KB)

Thanks, Atom. I recently discovered DOF and it looks great indeed. BTW, how do I include haze in Blender? By “haze”, I mean to make objects far away look blue-ish.

Haze is called Mist under Blender, you can use it with the compositing nodes to fit with your scene.
Here is an article on Blender Architects to improve photo-realism (which is different than realism). It’s a bit different for you because you work on an animation, so render times must be very short.
Compositing nodes are a great tool to improve the quality of your render.

Thanks, Bubla, I´ll check it out! :slight_smile: