Hello! In my game, I have a spaceship, which can move around a giant map. The spaceships need to have interiors, but because its a multiplayer game I cant just have it as another scene(Cause each ship needs a different interior(Due to breakable objects), and also the limited number of collision groups). I decided the way I’m handling the spaceships and their interiors is to merge the two. What I end up with is a bunch of interior objects that need to be parented to the outer spaceship. This is fine, until I start having rigid body objects. For some reason parenting them to something makes them loose their physics. I can understand why this is normally done, but I’ve set the game up so that the object wont collide with the ship causing it to move, but because the object is parented it moves with it and so it spazzes out of control.
In short, is there a way to parent objects to another object without them loosing their physics? I would prefer not to use a script as I would like this to be fairly perfect(and apparently there’s a frame of lag between logic bricks and physics updates). A fork of blender is fine though(In fact, I might go looking through the source code and see if I can change it so that it doesn’t do that lol :D)
Thanks in advance!
BTW, the ship needs to be able to move around, and also rotate in the z-axis. No other axis need to matter