Parenting Bone Head to Tail


Hi, so this is the first time for me rigging a model, and I am having trouble with parenting the armature.

I am following this tutorial ( https://www.instructables.com/Blender-Basic-Rigging-Process/ ).
The first problem is that using Cmd+P doesn’t seem to work for me (the menu pops up and I opt for “Keep offset”), but parenting never actually happens.
I dealt with this by parenting through the right side panel in “Relations”, as shown in the screenshot, but I would be happy if you could maybe suggest why the shortcut wasn’t working.

The other problem I am dealing with is that I am trying to connect the hip bone to my leg bones and my tail, and it only seems to parent between a head of one bone and a tail of another bone. Is there anyway to parent the head of my leg and tail bones to the head of my hip bone?

If you’re starting out, and bone parenting doesn’t seem to work, I would suspect that parenting creates a loop in parents, which you can’t have, so Blender ignores it- you can’t have A parented to B parented to C parented to A, it has to be a hierarchy. But there’s always room for weirdness. If you can provide a file, before parenting, then I can try to parent in that file myself, and show you the outcome; if it doesn’t parent, I may be able to figure out why.

It’s also possible that you’re misinterpreting what parenting means; it does not mean that any part of either bone changes position in edit mode.

There’s not really any such thing as parenting to a head or parenting to a tail; there is only parenting to a bone. If what you want is for a head or tail of a bone to change position, you can select the head or tail (or the whole bone) and move it in edit mode.

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Thank you!