hi all,
im trying to learn to make an animation using bones.
i have come so far that im able to put bones in a mesh (legs) and parent them to the mesh and make them move in the pose mode.
Now i want to connect the legs (parented to the bones) to a cube (body), but if i try that the bones get disconnected form the leg mesh.
Is there a special way to achieve this, its probably soemthing simple that im not seeing.
I can parent the leg to the cube but than the bones get disconnected form the leg…
Thanks in advance