Thanks! The bed is from Blenderkit. But velvet material I did myself.
At first i would say your render is very good, it is exatly how i want,
Can you tell me about settings that you did for this render, how many samples did you use
Thank you
As I wanted a scene with lot of light coming from outside only, I set diffuse and other bounces to 32.
Nishita + area lights as portals on each window.
8000 samples.
Some local contrast, white balance and gently bloom in Darktable.
Thank you for asking,
cheers
Sinisa
Hmm, i donât think you need portals, especially with 8000 samples. My interior scenes are usually lightend only with a HDRI and rendered with 2000 samples and 24 light bounces with the TurboTools denoiser, and have no visible noise.
I donât need, but It looks nicer to me. With portals enabled I get the look I wanted here. Enhanced sky color and better distribution of the environment light in the room. Many of parameters i set here are not so needed, but I tried how i will look like and how long it takes to render. This project is experimental, after I have already finished it for my client
Exactly my thoughts: If the client is happy it doesnât necessarily mean the artist is happy
Thatâs a fantastic job! Congrats!
is it rendered in 4k with 8000 samples?
Thank you very much
Thank you for asking. I rendered it in 3000x4000 pixels with 8000 samples.
Still it was a bit noisy, but denoiser did itâs job.
Probably 10000 samples would be perfect.
Cheers
Sinisa
Thank you That is fun I like it!
Exactly that
Amazing! High quality work you did
P.s.: Can you upload Solid views, Wireframe render and Clay render? I will post your work on Blender Cycles best artworks.
Thanks Bart! I feel very honored to see my work there
Thank you! I am glad you like it. I will post it for sure. Wireframe will be pretty dense
Ok, great. Will wait
Overall I like it. Just seems to me thereâs too much light bouncing from the fabric, especially the darker one.
Thanks! Yes, good eye Sheen shader I set a bit stronger there.