I am taking 3D animation classes and I am still learning the whole process.
This is an animation of a run cycle + jump + roll animation
CC´s are always very welcome.
Also I am willing to start a series of youtube videos to teach and learn at the same time, starting from the very basics principles as the boucing ball o/
Can you jump over a shed? Thats basically the relative height your getting the guy to jump. I know some Parkour people can do some incredible things but I think thats pushing it
I would lower the bar a bit. The animation looks good too me once he gets over the bar but the approach and jump feels very jerky and the camera is to far away to see it properly.
Hhahah, thanks! Actually, I didnt pay much attention to the height of the bar, I just wanted to create the movement, but yeah, what you said totally make sense.
Thanks for your feedback, I will continue on practicing!
No worries. I would probably look at some Olympic Long Jump clips on youtube or something. These are usually filmed in slow motion, and the jumper is only wearing a shorts and vest, so it will be easy to tell what happens to the body in motion, the transfer of weight, and what happens to the muscles, and especially, what happens when it lands
Well - you’ve actually come up with a convincing animation of a guy jumping further than possible! Isn’t exaggeration one of the principles of animation?
Sure, personality and expression is the next step but in the context of @Mauricio_Heberle learning how to a do a good run and jump cycle, you should learn the rules before you break them. And the jumping guy isnt a superhero or the descendent of a grasshopper as far as I know
@Mauricio_Heberle It is worth looking at a very old book by Eadweard Muybridge He did a series of motion studies in the 1800’s using nude models. These are very useful to animators, even today. If your studying at a college or university, the book of them is probably in the library.
Welcome to the wonderful art form of animation! Nice stuff!
My main advice for you: try and smooth out the parts where he sticks and jitters.
Take a look at the section of Mr Williams’ book on spacing, and then take a look at your shot again. Specifically, just your hips. (just the translates)
(Try putting a dot in the center of the hips on every frame. You may want to freeze your camera move while doing this)
While you are drawing the dot, pay attention to the spacing, you should notice right off the top, from frame 3 - 7, the hips don’t move much from their previous frame. They appear to stick in world space… You want your keys here to be spaced more evenly as he isn’t slowing down but trying to build speed and momentum for his jump. Currently you have these slow downs throughout (another eg. frames 25-27 on the leap) creating a jittery stutter effect.
Try and smooth out your curves in the graph editor so he doesn’t stick in space, and the momentum will feel better. Just even things up and delete unneeded keys. After that you could try using Richard Williams’ bouncing ball examples to try and add some weight at the top/bottom of your leap.
For me the hardest part is when I go to the graph editor to ‘clean’ my frames. That thing is so confusing lol!
But slowly I am getting the hang of it!
Other thing that was causing me a lot of trouble, is that I always added frames for all the controlers while posing (ctlr A + I ). It causes the character to act like a robot sometimes, so now I am only keyframing the necessary bones.
The graph editor gets easier with time. Be sure to make full use of shift + h (hide all un-selected curves) to isolate exactly the channels you want to work with (and alt + h to unhide after)