Hi, I’m kinda new to Blender and this website. (Uh oh…)
I have a deactivated broken cylinder that I made with cell fracture with calculated mass, gravity is turned off, and I have a force field that’s positioned behind it.
The larger fragments start to move slower as intended, but then stop suddenly while the smaller fragments continue moving. The only solution I’ve found is to change the cache size but that’s not the issue as the rest of the simulation still works. What should I do to prevent the larger fragments from stopping?
Here’s a link to the playblast for clarification: