I have no Python background, but I saw this ILM guy perform a partial path extrusion in Maya (and I learned). I wanted to do it in Blender, but I don’t think its possible- so I wonder if anyone knows how to script that, or point me in the right direction for accessing the proper commands.
Basically, it would work off of the [evaluation time] and extrude the path only up to the current time. Kinda like a ribbon growth. This way you could animate the extrusion. I guess it would be called as a linked object script??
I know the other ways- but this seems a whole lot simpler for clean growth effect.
Any thoughts on how to build it would be great- mocking it up would be better! But I would like to know how its working also…