I took the blend file form ~J~ , I used the the water material indicated by dodgydavec , the only diferences were alpha 0.2 and I turned off ray mirror , I changed the lamp position (I put it more on top of the fluid cub) ,and i added a big plane under the fluid cube
I will try to post an identical blendfile (in the original i forgot to save the setting )
with blender internal the render was not so spectacular I didn’t render an animation
i didn’t tried yafray , but I’m certain it will render longer ( tried once ) , i will render some test to be sure though
So, I’m still intrigued after a little exploring. I think a lot of the POV renders I’ve seen are amazing but I’m still curious. OK so you say it’s faster. Why else is it better? are there any features yafray doesn’t support that povray does? does it do image-based lighting with HDR? How is its GI?
i used the blend2pov testbuild , i used auto aa (instead of using AA samples and AA passes) because my computer is quite slow , and for the same reason i didn’t used GI, Yafray may output better results but the number of photons you need to emit to go there is very very high , and for example my computer crashes if i emit more than 1.5 milion photons,
also for the use of photons with yafray you need to make a new setup for the lights , where as for povray you only need to redus the power of the lights to half
here is a link to a site where several renderers are tested and compared http://www.winosi.onlinehome.de/Gallery_t14_04.htm
Use an outflow to create the bubble, but place the outflow INSIDE a slightly larger inflow :eek: or an inflow INSIDE an outflow? I might try it soon, but right now the computer’s rendering a 500 frame animation based on one of f/stop digital’s anims
Hard to describe what it does, but does create an interesting effect, almost kinda imploded on itself.
Perhaps I had the inflow and outflow too big, or the space between them not the right size (had domain at 1 scale, inflow at .9 scale and outflow at .8 scale all inside each other).