Hi everybody… now my problem is a little more complex…
I made a semi-spherical mesh, like a cereal bowl, and set it as a particle deflector, with permeability 0.0 and normals pointing outwards. Then I put my emmiter above it, with a negative z-force and a positive x-force on the particles, so that they would fall in the bowl. But when I animated…
That’s the problem. The particles are passing through the bowl, and I couldn’t figure out why.
Try making another mesh inside the bowl and use that for deflection. It works once in a while for me. It may be random, though, so I wish someone would fix that.
Thanks to everybody that answered this post. Finally, after a lot of work, I solved the problem.
Even after setting all normals towards the particles, they were still passing through my bowl. I tried creating a new object inside to use as deflector, but it didn’t work. Increasing the key number just postponed the bad effect, not actually solved it.
The only thing that solved the problem was decreasing the damping value, which was initially set to 1. When I set it to a value near to 0.6, the particles stoped getting through my bowl. I finally got them under control! 8)
Now, another question: I put in the bowl a glass material, with raytracing parameters. But when I rendered I noticed that the particles don’t appear behind it. Is this a blender limitation or I have to set some special parameter?