I’ve made a cat litter box for a phone app I’m developing and I’m using a particle system for the litter particulates. But even though I’ve defined collision on both the sides and the bottom of the litter box, some particles are still shining through, it seems.
Any tips on how to avoid this?
Blender 2.65a (64-bit) on Windows 7 64-bit
Rendered in Cycles: 50 samples