Hello, working on Blender 3.0
I have set up the default cube, and then created an additional cube that will be the particle emitter.
Default Cube is 2x2x2. Emitter Cube is 200x200x200.
I add Particle System to the Emitter Cube.
Emission Number to 1000.
Seed 0
Frame Start 0
Frame End 1
LifeTime 250
Source: Emit from = Volume
Distribution Random
Render = Object
Object = Cube
Field Weights Gravity to 0
And for a visual, I just added a transparent BSDF to the Emitter and then linked to volume and changed the Blend to Alpha Blend. Just so I can see what is happening inside the Emitter.
Or you can just download my blend file at this link. Very small file.
http://www.thingsrinit.com/avideolink104.html
I notice that sometimes these particles from the emitter will “pass” through each other.
Is there a way to create a collision or deflection when the particle system objects cross the same particle system paths?
I have tried to set the Cube with a Rigid Body, both Active and Passive. Nothing happens. Also have tried to set the Emitter with a Rigid Body, both Active and Passive. Nothing happens. I would like the particle system to interact with each other as they are moving around in the Volume of the Emitter Cube.
Any Suggestions? Thanks James.