Particle Emitter / Rigid Body

Hello, working on Blender 3.0
I have set up the default cube, and then created an additional cube that will be the particle emitter.
Default Cube is 2x2x2. Emitter Cube is 200x200x200.
I add Particle System to the Emitter Cube.
Emission Number to 1000.
Seed 0
Frame Start 0
Frame End 1
LifeTime 250
Source: Emit from = Volume
Distribution Random
Render = Object
Object = Cube
Field Weights Gravity to 0
And for a visual, I just added a transparent BSDF to the Emitter and then linked to volume and changed the Blend to Alpha Blend. Just so I can see what is happening inside the Emitter.
Or you can just download my blend file at this link. Very small file.
http://www.thingsrinit.com/avideolink104.html

I notice that sometimes these particles from the emitter will “pass” through each other.
Is there a way to create a collision or deflection when the particle system objects cross the same particle system paths?
I have tried to set the Cube with a Rigid Body, both Active and Passive. Nothing happens. Also have tried to set the Emitter with a Rigid Body, both Active and Passive. Nothing happens. I would like the particle system to interact with each other as they are moving around in the Volume of the Emitter Cube.

Any Suggestions? Thanks James.

Use Boid physics and turn up the Personal Space parameter

Thanks for the reply. I changed the Physics Type from Newtonian to Boids, but I am not seeing where the Personal Space parameter is located in the menu? Screen shot below.

Never Mind. I see it. Named “Air” Personal Space. I was just looking for Personal Space.

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