Particle how to drop down the edge (?)

Hello. I actually try to simulate a water drop slipping and falling down from a fruit surface.
I examine the possible ways for it. I’ve tried a “soft body” drop and some forces and didn’t work. Then i wanted to try the “window and rain” tips adapted to my project and started to work on.
Problem: How to make the drop(s) fall directly by the end without drag towards some direction.
My example file is added.
Thanks.example.blend (1.8 MB)

You just pushed Stickness setting too far.
With your set-up a value of 0.5 is sufficient but it is set to 5.

You are using Newtonian type for physics of particles but there is a dedicated Fluid type.
https://docs.blender.org/manual/en/latest/physics/particles/emitter/physics/fluid.html

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I’ll try to fix it soon with your advices. Thank you.