Basically anything but what I have in the viewport.
I’ve tried to bake to the scene but I get an error “No valid selected objects”.
GPU & CPU give similar results.
Anyone have an idea how I ca solve this issue please?
In the above screen grab, on the same frame, the viewport and the renderer don’t correspond at all neither in either the object choice or number of instances. In my case , I can live with it but this is not the first time that viewport and renders in particle systems do not correspond. It’s strange …