Hey everyone! I am just starting to mess around with the particle system in Blender and I was hoping someone could point out how to disable to cloud of smoke that is produced when I apply the explosion modifier to the mesh I am exploding. I just want the mesh to break apart and fly towards the camera; I have this working but there is an annoying cloud of smoke that is produced that hides all the detail. Thanks in advance!
Solved the problem. Under the Particles tab in the properties if you open the section for render and select object from the buttons that include none, halo, line, path, object, group, and billboard it will not produce a cloud.