I have a cylinder with a particle system (type hair) attached to. Further I used a weight painted vertex group (called sizeGroup) from red to blue (1 to 0) somewhere on the cylinder.
Under the vertex group settings of the particle system I put the sizeGroup into the Length option to change the particle’s sizes depending on my vertex group, so far no problem.
But I am not satisfied with the allocation of the size. The particles on the blue area of the vertex group are too small and the particles on the red part are too big. I need a way to balance this somehow.
If I change ‘normal’ or ‘size’ then all particles are changed in the same manner but I need a way to get smaller particles bigger and bigger ones smaller to exactly define the size of biggest and smallest particles.
Since I need a very fine transition from small to big particles changing the weight from 0.3 to 0.7 (instead from 0 to 1) is not an option for me. Is there any way to achieve this?