Hello…first time poster here! I’m having some problems getting the explode modifier and the particle system to work how I want. I’ve created a bowling pin using the Spin option in the Mesh Tools. I’ve then applied a UV map to the surface of my object. Applied a particle system. Then applied the Explode modifier. Everything looks great, but when I Alt+A to preview it, I can’t get the “chuncks” to behave like I want. They pretty much break apart slow move in all directions. How can I make them go Up and spread Left and Right? If I adjust the Acceleration X and Acceleration Z in the Particle Physics, they only move one direction on the X axis. How can I make them go both directions on the X axis? Also, how do I apply gravity to them so they eventually fall back down?
Thanks for any help you may provide!