I’ve been working on a basic logo animation for my YT-Channel using a particle system and the explode modifier. I’ve set up the camera so it pans out nicely, so when I play the animation backward, it would start with one single particle flying into the scene that’s then sort of followed by the others. Now I’ve encountered one problem while rendering: The particles seem to take different routes and it just doesn’t look how I wanted it and how it looked in the 3D viewport.
Here’s a screen from the same frame once in the final render and in the viewport. I’ve highlighted some areas where you can see the difference.
Is there some way to fix it so it actually looks the way it does in the 3D viewport?