What are the extra settings to make 2 streams of particles collide, as shown in this clip:
This technique interests me as well.
I made an attempt at it. Feel free to check out the BLEND file. I am just guessing, but I set the particle types to object. I used two different cubes. Each cube particle I enabled collision. I also used RK4 solver. I also enabled Size Defelct for each particle system.
It still does not seem right, but maybe others can modify this file and we can get a solution?
Attachments
25_two_particle_systems.blend (832 KB)
@Chelle: It’s quite easy. Create two planes and add a particle system to each plane and select “Fluid” to create a “looks-like-fluid” particle system.
The trick is, to select one plane, go to the particle system and look for “Multiple fluids interactions”. Click on the “plus” to add a new interaction and select the name of the other plane with the other fluid particle system.
After this, you’ll get this result
It is hard to tell if the setup is working, but here is another BLEND file with the suggested setup.
Attachments
Thanks rfx “Multiple fluids interactions” is indeed how it’s done, great!
btw I found an interesting demo for this on blib:
http://openblip.blip.tv/file/3376604/
Yes it works, if you delete one of the emitters you see the difference clearly. I guess once you start tweaking viscosity and such the interaction is more refined.
Hi,
- I have a setup with 3 planes (red/green/blue) and they all have a ParticleSystems (red/green/blue).
- When I want to let these particles interact I use ‘Multiple fluids interactions’ (see pic.).
My question is:
Do I need to import all 3 particle systems in the ‘Multiple fluids interaction’ panel of each of these 3 ParticleSystems, or is it enough to do so for only one particle-emmiting plane?