Is there any way to achieve this effect? Adding rigidbodies or collisions to the emitter or original particle Object doesn’t work, no properties in the Newtonian physics seem to do anything, I’ve tried the Fluid Physics and that gives me something but the particles are too slippery.
This is a question that I’ve already answered at least twice before, so if you searched, you would most likely find it.
AFAIK the only solution so far is the Molecular add-on. Haven’t used it in a while, it was working great the last time I tried (0.x.x), and now with version 1.0 it’s stable I suppose. I suggest you read the documentation, because it’s not that straightforward.