I know the new Jahka system will fix most if not all of my questions. But it’s too buggy still. It cannot be used in production for what I’m doing. Plus the SVN builds themselves are buggy. So - I’m using the old version, with stable 2.45 in WinVista32. See the linked video:
The large square bounding box around the vessel is the deflector - it’s a slightly lower poly mesh version of the vessel itself. It has thickness, I’ve tried every iteration of normal direction, mesh resolution, bspline on/off, vect on/off, increased keys to 30 - I still can’t get my particles to stay inside the vessel. The deflection settings are all at 0 (permeability, random and dampening).
There are no other forces in this scene. The emitter and deflector are on the same layer - if you watch closely, there is some deflection happening. There is no time IPO on the emitter.
Now - what do I have to do to get particles to truly respect deflectors? Is there no way?
I’ve tried replicating the effect using spherical forcefields and/or vortex fields, but the effect isn’t right, and they are really hard to keep within the boundary anyway.
The new system works almost perfectly in the viewport, but doesn’t render right. it’s as if the frame number of the psys isn’t always in sync with the global frame number. Or sometimes the particles don’t render at all. This is an issue I’ve had before with Blender and particles. Makes me want to download trial of Max just for this scene. (and I hate max!)