is there any way I can use particles to displace a mesh? I am making a laser blasting scene, and I could really use it.
I have it leave behind particles, if I could have these displace a heavily subdivided mesh, or even generate a normal map somehow…
Helpa?
You can do that with Dynamic Paint and Particles. In this scene the boid particle system act as the brush and the sphere acts as a canvas. The brush displaces the canvas on contact.
Attachments
26_boids-eating-sphere.blend (367 KB)
Thank you! never messed with dynamic paint, 
