Can you tell I’m obsessed with Particles? lol
I’m trying to get a particle system to emit another particle system as its particles.
Is there a trick to it? I have one particle system with a single vertex that emits from a group of objects which are numbers - each has a lifespan of about 4 and a Normal Velocity of about .001 - What this does is it essentially creates what looks like a random number counter. The “particles” are objects which just sit in one place as they are emitted and display a random selection from the group of number objects.
What I would like to do, is setup a plane which emits an instance of the number counting particle system as each of ITS particles… These emitted particle systems will drop due to some z-axis gravity - et Volia - a stream of changing numbers dropping from top to bottom of the screen…
I can’t get the plane to emit the “sub-systems” of particles… (Hmm… maybe I should try duplivert-ing the plane with the 1st particle sub-system parented to the plane mesh so each vertex has a particle sub-system associated with it? But then the dupliverts would all go at once? Or I need to somehow setup the ofs timing parameters?)
Thanks in advance for any ideas!