I’ve got a ground plane with some ‘2D tree outlines’ that I’ve made into particles. My camera is moving throughout the scene and I’d like to have the faces of the trees always face the camera.
The origin of all three trees in my group are at the base of the trees and the normals are all facing the same direction. My rotation is turned off in my particle settings.
I’ve tried a number of things including track to cam, track to a lookat target, etc. Nothing works exactly right.
I’ve tried applying the particle modifier and tracking to cam on each individual tree but it still looks bad.
Does anyone have any suggestions?
Thank you very much