Particles looking bigger in the renderview than in the viewport

Hey !

I am learning blender since a year, and usually, I found all my responses on the internet, but this time, i am really strugling with my particle system.

I followed a tutorial on Ytb to make my particles getting smaller with time. I just add a blend texture and setting it a bit. It works really well on my viewport. Nevertheless, when i press F12 to enter renderview mode, all my particles look way bigger. Even those which are supposed to be invisible, because too small :

I tried to bake the particle settings, to change the lifetime and their amount, but the problem remaining.

I am rendering in Cycle.

If you have any idea on how solving that, I would be really grateful !

Thanks in advance :slight_smile:

(Sorry if i made mystakes in english !)

The emission and diffusion settings can make the rendering appear larger.

As you can see in the image, the left side looks similar in size, but the right side looks larger.
This is because the diffused light effect looks like the size of a sphere.

And even if you set the particles to a very small size, there are traces. You need to make the animation transparent in the material setting and disappear.

Thanks a lot ! Indeed it seems to work !
Nevertheless, since I used a transparent shader for my particle, I cant see their glare in my compositing editor… I try to add a principle bsdf with a high transmission and then an emission shader but just one of my particle is affected by the glare !

I’m sorry. I think I was mistaken. :smiling_face_with_tear:

You can set the release start, release end, and life time for the scene during the setting of the particle.

https://docs.blender.org/manual/en/latest/physics/particles/emitter/emission.html

gsdg

In this setting, setting the release end time ends the particle release and setting the life time naturally disappears after the release of the particle ends.

If you want to fade out naturally in the process of being released, you should use a method of synthesizing by rendering only the particles separately.

ts.blend (218.9 KB)

Oh oops !
Yes i really wanted to make them fading out, I rendered 2 layers and it finally seems to work with my shader and compositor !

Thank you very much for your help !

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