So i wanted to created a low-poly, ragged piece of cloth. I presumed this worked with a UV map wich is partly transparent (IE i’ve unwrapped it, and only partly filled the layout of the vertices, and the rest was left blank/transparent). When i put the uv map on however, the bits that i left empty/transparent in the image editing program, are now white. So it obviously didn’t work, or i made a mistake.
Can anyone help me? Thanks.