his boot is becoming disconnected when i move/pose the leg and the leg on the other side is also being effected when it shouldn’t. Why is it behaving like this and how do i fix it?
I am a newbie at animation and rigging so please have mercy on me. I had to recreate my model from scratch becuase the original had to much geometry and I could not get it to parent. Also is it better to do a boolean union rather then Ctrl + J to join objects together into one mesh? is that one of the reasons the shoe is becoming disconnected becuase I did ctrl + j?