I recently modeled and rigged a character in Blender, and within the .blend file itself the character moves properly with the rig. But when I try to export it in a common format, the rig breaks. Meshes that were parented to a bone with no deformation are no longer parented to that bone, and sometimes they’re gigantic compared to the rest of the model. And that’s even after I applied all scale, position, rotations to them.
The rest of the meshes, the ones that have weight painting and bend with the bones, properly export. It’s just the objects that I want to move with a bone but not bend.
Edit: If you need to see my blend file to see what I mean, here it is: https://drive.google.com/file/d/1FmI2-Hj0vgCIg6XamnI1s5EiyJhsg6V7/view?usp=sharing
I use Blender 2.79 because the interface is more familiar to me. I’d prefer if the solution is something I can do in that version.