since I’m not that experienced with Blender, there is probably an easy solution to my problem, but experimenting myself and reading a lot didn’t really help.
I’m trying to do a camera animation that first slides sideways on a path and then moves forward on a different path.
The best way of doing that seemed to be using two different curves and follow path constraints. By setting different axis for both constraints the camera moves sideways on one path and forward on the other one. With influence IPO curves I could set the second constraint to be active after the first one.
What I didn’t manage to solve was the smooth transition between the two curves. Using the influence IPOs for that, as for example http://wiki.blender.org/index.php/Manual/Constraints/Constraint_Stack suggests, doesn’t really work and the camera somehow drifts in the transition period. You can see that in the example blend file between frames 50 and 60.
Another possibility would be having the two curves being completely orthogonal, so the camera doesn’t jump at all when moving between the curves, but I found that to be virtually impossible.
I would be great if someone could tell me how to achieve a smooth transition here.
path-animation.blend (130 KB)