How do I make a sphere follow a circle? What I mean is, if I have a sphere and a circle, in front view: I want it to go in an orbital path. I feel really stupid, but I cant figure it out!
RMB-Select Sphere, Shft-RMB-Select Circle, Ctrl-P, Follow Path. Select Sphere and Alt-O (oh not zero).
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Which type of circle? This will not work for a mesh circle, right?
bezier circle, then press alt c to convert to mesh
NURBS or Bezier CurveCircle.
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no, you need to use a bezier circle or a NURBS circle (under the [curve] option in the toolbox, not the surface option)
i hope this helps
Kind Regards,
~Derek
Ok, bizer circle works best. one more thing: how do I make it follow faster? I assume I use the ipo editor, and go to path?
F9, Curve and Surface tab, set PathLength value lower.
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Ya, path length, but I want it to keep going, not stop after that ammount of frames.
http://blender.isoserv.com/uploads/PathMult.blend
Easier than trying to explain. See the Constraint on the Cube too. For this your Pathlength needs to be equal to your Anim’s FrameLength.
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In the IPO window: Curve>>Extend Mode>>Extrapolation.
Hope that helps.
Blend in the face of danger!!