Hey there,
I’m excited to share my latest project with you! I’ve created a PBR material of an old castle in my village that’s under monument protection, but unfortunately, it’s fallen into disrepair. To capture the essence of this beautiful building, I used photogrammetry with 420 photos and processed them using Metashape software.
Substance Designer helped me bake the textures and create the roughness map, and to make them seamless, I used Unity ArtEngine. I’m pretty happy with the final texture
it’s a highly detailed material that really captures the character and charm of the castle.
I rendered the final images using Blender. The images have a resolution of 4000x3000 pixels, which really allows the details to shine through.
If you have any questions or want to know more about my process, feel free to ask! I’m always happy to talk about my work.
If you like the texture, you can download it here:
I am of course happy about every good rating and your visit on instagram
Dennis (@xeonow) • Instagram-Fotos und -Videos