I’ve been looking on some free PBR texture sites and found a few textures that have opacity/mask layers to remove parts of the texture. Here is an example.https://cc0textures.com/view.php?tex=MetalWalkway07
I was wondering how I could achieve this effect in blender with these PBR maps?
In the case of using an opacity mask to make parts of an object invisible, you’d use a mix shader node along with a transparent shader node plugged into socket 1. Your material shader would go into socket 2.