I’m a little bit confused. The trend PBR is changing the standard vision on cycles but I don’t get it 100 %
I know what PBR means and how to use it very basically. Just use the maps and search for the IOR value.
But before the trend, I knew how to use overlays or combine metal en rust for example.
But with the new PBR shaders, i don’t know if that is wrong
What is a good PBR shader? And Can you give me some tips to make some more “advanced” Materials?
Because I feel like I’m stuck with only using the maps and all
Don’t get me wrong. I love the new shader and I’m really happy with the results it gives.
But maybe there are some pros that can give some nice tips and tricks to use this shader