Penny Laine: The Lady Grenadier

That’s a good idea.
I’m adding th4e characters first, since I also have to design their gameplay mechanics.
Smashing walls would be easy, throwing enemies would be hard, but dealing punches which knocked enemies flying would be pretty easy.
I think making him slow would be a good handicap, along with a short jumping distance.

Some levels will have a lot of traps, others will have small fast monsters, others will have Boss type monsters.
Big monsters will be unaffected by many attacks, you can use the traps against them though and find other ways to defeat them.

Here’s the fully painted Doctor:


I have worked on throwing enemies at enemies,

just have a sensor object that you parent the object to, and then fake throwing the object, and when the sensor hits, trigger damage on both units and unparent the thrown one and delete the sensor.

Well, I’m not using blender physics at all. All my gameplay revolves around the idea of a grid of tiles. If two agents are sharing a tile they can be considered to have collided. I think I could do it, I’m already working on a mechanic for throwing small objects such as crates, barrels or chickens…

Here’s the doctor doing his walk cycle (hopefully the gif will link correctly…)

https://www.mediafire.com/convkey/c569/yj17w3my2wzi7z36g.jpg

That looks so awesome:O

Another video diary this week.
Nearly ready to release a demo!