Here’s a page for my newest game project, The Lady Grenadier.
(You can see an animated GIF of the main character here.)
Work on my other projects has bogged down somewhat. There are a couple of issues which make further development a little tricky. I hope to get around them in future, but for now I want something I can work on which will hopefully address some of those issues and make a game of it.
Since I made CRAZYBOMBNINJAfor BGMC 16 I’ve wanted to go back and make an arcade game.
I’ve struggled to come up with ideas, mostly because they end up becoming too complicated.
With this game I want to sick to a couple of gameplay elements.
Sword fighting. You can attack weak enemies with your sword. The player moves forward when attacking and knocks enemies back. This can be used to push them in to traps or pits, even if your sword isn’t effective against them (powerful monsters won’t take damage from swords). Sword fighting will be risky though.
Small bombs, grenades. You can stun enemies with small grenades. Weak enemies might be killed. May also have knock back effects. Can be used to destroy crates and other obstacles. Grenades are limited and need to be collected.
Big Bombs can be found and picked up. When carrying a big bomb you can’t jump or fight. Big bombs can destroy crates and other obstacles and are good for dealing with bosses.
Jumping. You can jump over pits and if you get the right pick up you can jump on weak monsters to eliminate them.
You can also power up your character using treasure at the end of the level. Add levels in speed, health, sword damage etc… I think taken all together these elements can make for an interesting game.
Levels will be procedurally generated and populated with random enemies and pickups. The settings will be historical world locations from around the end of the 18th century. There’s a lot of ground there for ideas, pirates, American revolution, Napoleonic Europe, Samurai Era Japan, British India, lost Amazon tribes, The pyramids etc…
Mostly the style of enemies and settings will be kind of clockpunk, similar to steampunk, but pre-industrial. Think life sized clockwork soldiers, Leonardo Davinci’s drawings, hot air balloons and some dark magic mixed in. There’s going to be Mummies, Aztec warriors, Voodoo priests, thugee assassins, natural and un-natural beasts such as Bengal Tigers and Giant Scorpions. Ideas for bosses include a giant clockwork spider robot, Aztec Statues come to life, and dinosaurs!
I’ve got lots of ideas for it and a model of gameplay that I can put together in a couple of weeks.