Up until 4.3, I was relying on Repeat zones a lot for various complex operations for individual mesh islands, instances etc.
Per each element node looks like should speed up things a bit for me. But I can’t figure out how I can use it to run in paralel what normaly runs sequentially per each mesh island…
This is what I normally do
Now I’d like to do the same, but with Per ech element node instead. Is that possible?
Split the Mesh Islands to Instances and then use the For Each Element Zone to iterate over each Instance:
Hi! I’ve found a workaround to make the for each zone work with mesh islands. Since the for each element requires geometry to iterate, we can simply use points as the input. The number of points determines the iteration count. This approach runs 3-4 times faster than using a repeat zone.
for_each_island.blend (1.4 MB)